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RubberBoy
Game Design Workshop Final, 2019

RB_CoverImage.png

Roles: UI Artist/Designer, UI Programmer,
C# Programming, Systems Design, 2D Artist/Animator, Audio Implementer

Programs Used: Unity, Paint.NET, Audacity, WolframTones

RubberBoy is a 2D side-scrolling auto-runner game with procedurally-generated levels. You play as an anthropomorphic eraser, RubberBoy, who became alive after orange juice was accidentally spilt on you. Escape the RubberBoy factory you were created in, jumping and sliding through its 3 procedurally-generated floors. Run away from the Boss to experience freedom, before he catches you! 

Collect the Topper power-up to protect you from obstacles for 10 seconds, or the Crayon to heal 1 HP. As you jump and slide through the levels, you collect pieces of paper, which fills up a meter. Fill up the meter up to max, and your score rapidly increases for a brief period of time. 

Unique Features

  • Side-scrolling, procedurally-generated levels

  • Simplistic, fluid control scheme - just jump and slide (no running required)
     

What I've Learned

  • Procedurally-generated level design

  • Using the Unity Animator to Animate UI elements

  • Creating my own sound effects using Audacity

  • Using WolframTones to implement randomly-generated music

  • Designing GUI to represent critical gameplay info without using text Using GUI without text to represent player health

CONTACT

 

Zach Shirikjian

zshirikjian@gmail.com

(339)-832-5175

© 2023 Zach Shirikjian.

Effective November 9th, 2023, this site will no longer receive updates.
Please visit the new Portfolio Website at zachshirikjian.com
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