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Status: Complete

Platform: PC

Team Size: 7 people

Genre: FPS

Roles: UI Artist/Designer/Programmer, Audio Programmer,
Systems Designer, Source Control Specialist

Programs Used: Unity, Photoshop, Illustrator, Audacity

Train Outbreak is a survival-horror FPS game, where you must push your way through an alien-infested train with no passengers or destination.

This was the project which my team and I worked on over the course of the semester for our Advanced Game Workshop class. Due to our scope being too ambitious, we did not have enough time to polish the gameplay as much as we would have liked to. However, everyone created high-quality assets, working together to create a tech-demo with a realistic atmosphere.

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Gallery

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Credits

Producer:

Programmers:

Designers:

David Marshall

Tina Allen

Zach Shirikjian

David Marshall

David Marshall

Zach Shirikjian

Unique Features

  • Refill or Upgrade your Health and Ammo with purchases made at the Jukebox

  • Squeeze through the tight corridors of each train car!

  • Your only weapon is your pistol, use your bullets wisely...

Artists

Kalynn Vazquez

Zach Shirikjian

Sean Ramirez 

Animator:

Music/SFX:

Mike West

Elijah Green

Royalty Free

What I've Learned

  • Implemented Gamepad Support

  • Integrated Audio System for Music Fading In/Out

  • Supervised and managed project's Git, ensuring each member's branches merged correctly

  • Worked with EventSystem to design and program complex UI functionality through the Jukebox UI

  • Designed art assets for UI to be used for Engineering

  • Integrated Unity's New Input System with UI functionality

Train Outbreak
Advanced Game Workshop Project, 2022

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