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Status: Complete

Platform: PC

Team Size: 3 people

Genre: Roleplaying, Adventure

Roles: UI Artist/Designer, UI Programmer, C# Programmer,
Systems Designer, Audio Implementer

Programs Used: Unity, Photoshop, Audacity

The Fall of Mexica is a top-down adventure game with a
historically-accurate recreation of 16th century Mexico, taking
place during the Spanish invasion of the country. Explore a portion of the capital city of Tenochtitlan as a Nahual citizen, for the welcoming ceremony of the incoming villagers. Intended to be
a small chapter of a larger game, depicting the entirety of the
Spanish invasion of Mexico.​

Our team worked with historical primary sources written during the
16th century Spanish invasion of Mexico, and ensured that our environment, characters, and narrative would accurately reflect the events depicted during this time period.

Gallery

FOM_Cutscene.png
FOM_MinimapInAction.png
3kFU5u.png

Credits

Producer:

Zach Shirikjian

Programmer:

Designers:

Zach Shirikjian

Sam Hilty

Zach Shirikjian

Unique Features

  • Explore a historically-accurate recreation of the Tenochititlan capital as a Nahual citizen

  • Learn about ancient Nahual culture, from their gods to their human sacrifice rituals 

  • Discover the true events behind the Spanish invasion of Mexico, told from the Nahual perspective

Artists:

Sam Hilty

Thomas Nichols

Zach Shirikjian

Music/SFX:

Zach Shirikjian

Royalty Free

What I've Learned

  • Engineered a Minimap UI system

  • Designed user-friendly UX for GUI elements

  • Implemented full map of game world 

  • Matched aesthetic of UI/art elements with
    historical 16th-century Nahual culture

The Fall of Mexica
History By Design Project, 2021

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